Docs Prettier reformat (#13483)

Signed-off-by: Glenn Jocher <glenn.jocher@ultralytics.com>
Co-authored-by: UltralyticsAssistant <web@ultralytics.com>
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@ -28,35 +28,35 @@ YOLOv5 has about 30 hyperparameters used for various training settings. These ar
# python train.py --batch 64 --cfg yolov5n6.yaml --weights '' --data coco.yaml --img 640 --epochs 300 --linear
# See tutorials for hyperparameter evolution https://github.com/ultralytics/yolov5#tutorials
lr0: 0.01 # initial learning rate (SGD=1E-2, Adam=1E-3)
lrf: 0.01 # final OneCycleLR learning rate (lr0 * lrf)
momentum: 0.937 # SGD momentum/Adam beta1
weight_decay: 0.0005 # optimizer weight decay 5e-4
warmup_epochs: 3.0 # warmup epochs (fractions ok)
warmup_momentum: 0.8 # warmup initial momentum
warmup_bias_lr: 0.1 # warmup initial bias lr
box: 0.05 # box loss gain
cls: 0.5 # cls loss gain
cls_pw: 1.0 # cls BCELoss positive_weight
obj: 1.0 # obj loss gain (scale with pixels)
obj_pw: 1.0 # obj BCELoss positive_weight
iou_t: 0.20 # IoU training threshold
anchor_t: 4.0 # anchor-multiple threshold
lr0: 0.01 # initial learning rate (SGD=1E-2, Adam=1E-3)
lrf: 0.01 # final OneCycleLR learning rate (lr0 * lrf)
momentum: 0.937 # SGD momentum/Adam beta1
weight_decay: 0.0005 # optimizer weight decay 5e-4
warmup_epochs: 3.0 # warmup epochs (fractions ok)
warmup_momentum: 0.8 # warmup initial momentum
warmup_bias_lr: 0.1 # warmup initial bias lr
box: 0.05 # box loss gain
cls: 0.5 # cls loss gain
cls_pw: 1.0 # cls BCELoss positive_weight
obj: 1.0 # obj loss gain (scale with pixels)
obj_pw: 1.0 # obj BCELoss positive_weight
iou_t: 0.20 # IoU training threshold
anchor_t: 4.0 # anchor-multiple threshold
# anchors: 3 # anchors per output layer (0 to ignore)
fl_gamma: 0.0 # focal loss gamma (efficientDet default gamma=1.5)
hsv_h: 0.015 # image HSV-Hue augmentation (fraction)
hsv_s: 0.7 # image HSV-Saturation augmentation (fraction)
hsv_v: 0.4 # image HSV-Value augmentation (fraction)
degrees: 0.0 # image rotation (+/- deg)
translate: 0.1 # image translation (+/- fraction)
scale: 0.5 # image scale (+/- gain)
shear: 0.0 # image shear (+/- deg)
perspective: 0.0 # image perspective (+/- fraction), range 0-0.001
flipud: 0.0 # image flip up-down (probability)
fliplr: 0.5 # image flip left-right (probability)
mosaic: 1.0 # image mosaic (probability)
mixup: 0.0 # image mixup (probability)
copy_paste: 0.0 # segment copy-paste (probability)
fl_gamma: 0.0 # focal loss gamma (efficientDet default gamma=1.5)
hsv_h: 0.015 # image HSV-Hue augmentation (fraction)
hsv_s: 0.7 # image HSV-Saturation augmentation (fraction)
hsv_v: 0.4 # image HSV-Value augmentation (fraction)
degrees: 0.0 # image rotation (+/- deg)
translate: 0.1 # image translation (+/- fraction)
scale: 0.5 # image scale (+/- gain)
shear: 0.0 # image shear (+/- deg)
perspective: 0.0 # image perspective (+/- fraction), range 0-0.001
flipud: 0.0 # image flip up-down (probability)
fliplr: 0.5 # image flip left-right (probability)
mosaic: 1.0 # image mosaic (probability)
mixup: 0.0 # image mixup (probability)
copy_paste: 0.0 # segment copy-paste (probability)
```
## 2. Define Fitness
@ -110,35 +110,35 @@ The main genetic operators are **crossover** and **mutation**. In this work muta
# metrics/precision, metrics/recall, metrics/mAP_0.5, metrics/mAP_0.5:0.95, val/box_loss, val/obj_loss, val/cls_loss
# 0.54634, 0.55625, 0.58201, 0.33665, 0.056451, 0.042892, 0.013441
lr0: 0.01 # initial learning rate (SGD=1E-2, Adam=1E-3)
lrf: 0.2 # final OneCycleLR learning rate (lr0 * lrf)
momentum: 0.937 # SGD momentum/Adam beta1
weight_decay: 0.0005 # optimizer weight decay 5e-4
warmup_epochs: 3.0 # warmup epochs (fractions ok)
warmup_momentum: 0.8 # warmup initial momentum
warmup_bias_lr: 0.1 # warmup initial bias lr
box: 0.05 # box loss gain
cls: 0.5 # cls loss gain
cls_pw: 1.0 # cls BCELoss positive_weight
obj: 1.0 # obj loss gain (scale with pixels)
obj_pw: 1.0 # obj BCELoss positive_weight
iou_t: 0.20 # IoU training threshold
anchor_t: 4.0 # anchor-multiple threshold
lr0: 0.01 # initial learning rate (SGD=1E-2, Adam=1E-3)
lrf: 0.2 # final OneCycleLR learning rate (lr0 * lrf)
momentum: 0.937 # SGD momentum/Adam beta1
weight_decay: 0.0005 # optimizer weight decay 5e-4
warmup_epochs: 3.0 # warmup epochs (fractions ok)
warmup_momentum: 0.8 # warmup initial momentum
warmup_bias_lr: 0.1 # warmup initial bias lr
box: 0.05 # box loss gain
cls: 0.5 # cls loss gain
cls_pw: 1.0 # cls BCELoss positive_weight
obj: 1.0 # obj loss gain (scale with pixels)
obj_pw: 1.0 # obj BCELoss positive_weight
iou_t: 0.20 # IoU training threshold
anchor_t: 4.0 # anchor-multiple threshold
# anchors: 3 # anchors per output layer (0 to ignore)
fl_gamma: 0.0 # focal loss gamma (efficientDet default gamma=1.5)
hsv_h: 0.015 # image HSV-Hue augmentation (fraction)
hsv_s: 0.7 # image HSV-Saturation augmentation (fraction)
hsv_v: 0.4 # image HSV-Value augmentation (fraction)
degrees: 0.0 # image rotation (+/- deg)
translate: 0.1 # image translation (+/- fraction)
scale: 0.5 # image scale (+/- gain)
shear: 0.0 # image shear (+/- deg)
perspective: 0.0 # image perspective (+/- fraction), range 0-0.001
flipud: 0.0 # image flip up-down (probability)
fliplr: 0.5 # image flip left-right (probability)
mosaic: 1.0 # image mosaic (probability)
mixup: 0.0 # image mixup (probability)
copy_paste: 0.0 # segment copy-paste (probability)
fl_gamma: 0.0 # focal loss gamma (efficientDet default gamma=1.5)
hsv_h: 0.015 # image HSV-Hue augmentation (fraction)
hsv_s: 0.7 # image HSV-Saturation augmentation (fraction)
hsv_v: 0.4 # image HSV-Value augmentation (fraction)
degrees: 0.0 # image rotation (+/- deg)
translate: 0.1 # image translation (+/- fraction)
scale: 0.5 # image scale (+/- gain)
shear: 0.0 # image shear (+/- deg)
perspective: 0.0 # image perspective (+/- fraction), range 0-0.001
flipud: 0.0 # image flip up-down (probability)
fliplr: 0.5 # image flip left-right (probability)
mosaic: 1.0 # image mosaic (probability)
mixup: 0.0 # image mixup (probability)
copy_paste: 0.0 # segment copy-paste (probability)
```
We recommend a minimum of 300 generations of evolution for best results. Note that **evolution is generally expensive and time-consuming**, as the base scenario is trained hundreds of times, possibly requiring hundreds or thousands of GPU hours.